• Cyberpsychol Behav Soc Netw · Mar 2011

    Randomized Controlled Trial

    Does computerized working memory training with game elements enhance motivation and training efficacy in children with ADHD?

    • Pier J M Prins, Sebastiaan Dovis, Albert Ponsioen, Esther ten Brink, and Saskia van der Oord.
    • Department of Clinical Psychology, University of Amsterdam, Amsterdam, The Netherlands. p.j.m.prins@uva.nl
    • Cyberpsychol Behav Soc Netw. 2011 Mar 1; 14 (3): 115-22.

    AbstractThis study examined the benefits of adding game elements to standard computerized working memory (WM) training. Specifically, it examined whether game elements would enhance motivation and training performance of children with ADHD, and whether it would improve training efficacy. A total of 51 children with ADHD aged between 7 and 12 years were randomly assigned to WM training in a gaming format or to regular WM training that was not in a gaming format. Both groups completed three weekly sessions of WM training. Children using the game version of the WM training showed greater motivation (i.e., more time training), better training performance (i.e., more sequences reproduced and fewer errors), and better WM (i.e., higher scores on a WM task) at post-training than children using the regular WM training. Results are discussed in terms of executive functions and reinforcement models of ADHD. It is concluded that WM training with game elements significantly improves the motivation, training performance, and working memory of children with ADHD. The findings of this study are encouraging and may have wide-reaching practical implications in terms of the role of game elements in the design and implementation of new intervention efforts for children with ADHD.

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